The gish is also very good at coordinating with allies and at assessing opponents’ strengths and weaknesses. If a githyanki knight is present, the gish might have it translate. It’s clever enough that if (a) it and its allies can achieve their goals without fighting, (b) it looks like a fight might go poorly for its side (that is, if the encounter is Hard or easier), and (c) its opponents seem like they might be amenable, a gish might try to communicate a willingness to avoid engagement through nonverbal means-gestures, actions and movements. However, to make this happen, it has to have some way of communicating with its foes, or vice versa. With both high Wisdom and proficiency in Insight, a githyanki gish has a good sense of when a situation might be resolvable through talk rather than combat. More commonly, a gish will instead cast haste on itself and keep its other two 3rd-level spell slots in reserve for counterspell. Thus, the gish will cast fireball only if four or more of its enemies are thusly clustered, and even then, it will probably do so either before combat begins (thereby initiating it) or while acting as backup to a group of other gith. Counterintuitively, of the three, fireball is the least useful, because (a) it doesn’t enhance the gish’s action economy, and (b) it relies on opponents’ being clustered together in the area of effect. Otherwise not worth bothering.Īs we often see with spellcasting monsters, there’s a traffic jam at 3rd level, with counterspell, fireball and haste all competing for three spell slots.
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